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Open edX

Navigating the ambiguous journey of designing good digital, virtual, and immersive environments and Metaverses has never been so important.
Developing the right technology to deliver inclusive and accessible services, that provide safe and secure content by being ethically compliant with social norms is challenging.

Open edX provides access to more than to 20 million learners in 114 countries and offers 55,000+ courses.
Used by 9 of the 10 top Universities and 20+ Gov/NGO’s.
Cross-device/cross- platform, extensible and inclusive rich authoring experiences.
Open edX is led by Harvard and MIT and focuses on inclusive learning and education.

Create Traditional Videos into Dynamic Interactive Experiences.
Create Branching Scenarios into Personal Learning Modules
Multipathways through which Audlience can Explore, Learn, and Engage.
Create meaningful Educational Content.

CINEMA 8

Create, edit, and perfect interactive videos with the easy-to-use Cinema8 platform.
Give audiences new experiences, boost engagement, and encourage direct action.

The World Metaverse Council is open and decentralized. We promote collaboration to create an equitable, inclusive, and truly decentralized Metaverse and maximize the incredible economic and social possibilities and minimize harms..

DISCLAIMER: Because the educational Metaverse is characterized by continuous evolution, involving the development and integration of various technologies, platforms, and services aimed at enhancing educational experiences and

 

Because the educational Metaverse comprises numerous interconnected components, including virtual reality (VR) environments, augmented reality (AR) applications, interactive simulations, digital content, social networking features, and educational tools and

 

Because the multifaceted nature of the educational Metaverse, determining the most appropriate products and services for individual use necessitates a rigorous and thorough analysis. This analysis should consider factors such as educational objectives, learning preferences, technological capabilities, accessibility requirements, and privacy considerations.

 

Individuals seeking to ascertain the suitability of specific products and services within the educational Metaverse should undertake diligent research and data analysis. This includes evaluating empirical evidence, expert opinions, user reviews, performance metrics, and compliance with relevant standards and regulations.


Due to the significant impact of educational technologies on learning outcomes and user experiences, it is imperative to approach the selection and utilization of Metaverse-related products and services with rigor, critical thinking, and attention to detail. 

            

GOLD Level

PRODUCTS

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FAQ

XR stands for “Extended Reality.” Our brand XR is dedicated to providing immersive experiences through a range of technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). We aim to revolutionize digital interactions and learning through XR.

XR technology enhances education by offering interactive and engaging learning experiences. Students can explore complex subjects, simulate real-world scenarios, and gain practical skills in fields like healthcare, science, and more.

To access XR content on our platform, you may need XR-specific hardware, such as VR headsets or AR glasses, depending on the experience. Some content can also be accessed through smartphones or tablets with AR capabilities.

Joining our platform is a great start! You’ll connect with fellow XR enthusiasts, access resources, and engage in discussions. Additionally, attending XR-related events, conferences, and meetups can help you expand your network within the XR community.

XR Academy

OpenSource & Available to all

XRAcademy.ai

Ready to unravel the mysteries of augmented reality, virtual reality, mixed reality, and the metaverse? Start your journey with XR Academy today.

Contacts

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+1 502 553 6340

info@xracademy.ai

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